Obrazový materiál k přednášce umění nových médií - generativní umění
- 001 Karl Sims, Panspermia, 1990, seed,.jpg
- 002 Karl Sims, Panspermia, 1990, explosion.jpg
- 003 Karl Sims, Panspermia, 1990, sprouts.jpg
- 004 Karl Sims, Panspermia, 1990, vines.jpg
- 005 Karl Sims, Panspermia, 1990, stalks.jpg
- 006 Karl Sims, Panspermia, 1990, ferns.jpg
- 007 Karl Sims, Panspermia, 1990, Still Frame from Panspermia.gif
- 008 Karl Sims, Evolved Virtual Creatures, 1994, crab-vs-arm.jpg
- 008 Karl Sims, Panspermia, 1990, shooters.jpg
- 009 Karl Sims, Panspermia, 1990, green-planet.jpg
- 010 Sims, Aestheic Evolutionary Selection, Sims was among the first to develop an Aesthetic Evolutionary Algorithm.gif
- 011 Karl Sims, Galápagos, 1997,12 computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arrranged in an arc.jpg
- 012 Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc.gif
- 013 Karl Sims, Primordial Dance, 1991, crystals.jpg
- 014 Karl Sims, Primordial Dance, 1991, neurons.jpg
- 015 Karl Sims, Primordial Dance, 1991, fire-faces.jpg
- 016 Karl Sims, Evolved Virtual Creatures, 1994, sweeper-vs-arm.jpg
- 017 Karl Sims, Evolved Virtual Creatures, 1994, watersnake.jpg
- 019 Karl Sims, Evolved Virtual Creatures, 1994 follower-3arms.jpg
- 020 Karl Sims, Evolved Virtual Creatures, 1994, hopper.jpg
- 021 In 1992,Scott Draves developed an extension to a class of Fractals called iterated function systems (IFS),which he called the Fractal Flame algorithm.jpg
- 022 Scott Draves.jpg
- 023 Scott Draves.jpg
- 024 Scott Draves.jpg
- 025 Scott Draves, Example of a Fractal Flame.jpg
- 026 Scott Draves Evolved Genetic Fractal Flames.jpg
- 027 Louis Bec, Prolegomena, 1993, French biologist and the only zoosystematician in the world, deals with a fabulatory epistemology based on Artificial LifeTechnozoosemiotics.jpg
- 028 Louis Bec, Emballone Notheia, 1999.jpg
- 029 Louis Bec, Malaskunodousse, 1997-99,.jpg
- 030 Louis Bec, Istione Sarksi, 1997-99.jpg
- 031 Louis Bec, Maiandrosse, 1997-99,.jpg
- 032 Louis Bec, PROTOSPONE MEX (Kruptoïdones).jpg
- 033 kapo.jpg
- 034 Louis Bec, Ikhnoserpothe.JPG
- 035 Louis Bec, Arapuca, 2000, The system has been used to develop a virtual creature with internal processes and organs that react to changes in the environment. This work has evolved from research in A-Life.JPG
- 036 Christa Sommerer, Laurent Mignonneau, Genma, 1996-97, nové tvary umělé přírody, které generoval „genetický manipulátor GENMA“.jpeg
- 037 Christa Sommerer, Laurent Mignonneau, Genma, 1996-67.jpeg
- 038 Christa Sommerer, Laurent Mignonneau, Interactive Plant Growing connects the real time growing of virtual plants in the3D space of the computer to real living plants, which can be touched or approached by human viewers.JPE
- 039 Christa Sommerer, Laurent Mignonneau, Interactive Plant Growing, 1992, human viewers can influence and control plant in real time by touching real plants or moving their hands towards them.jpeg
- 040 Christa Sommerer, Laurent Mignonneau, Plant Growing, 1992-97.jpeg
- 041 Christa Sommerer, Laurent Mignonneau, Interactive Plant Growing, 1992, technically speaking, the electrical potential difference between human and plant gets measured through the living plants.jpeg
- 042 Christa Sommerer, Laurent Mignonneau, VERBARIUM, 1999, Text je transformován do vizuální trojrozměrné podoby.jpeg
- 043 Christa Sommerer, Laurent Mignonneau, Phototropy, 1994-1995, computer generated virtual insect-like organisms will follow and fight for light, seeking for nutrition.jpeg
- 044 Phototropy, 1994-1995, moving the lamp on the projection wall (a white wall is used as a projection screen) one can increase the insect population in second, creating a swarm of flying insects, whose movement resemble butterflies.JPE
- 045 Phototropy, when reaching a certain quantity of light intensity, the insect-like artificial creatures will be able to reproduce, by exchanging their genetic information.jpeg
- 046 Christa Sommerer, Laurent Mignonneau, PICOSCAN, 2000, an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures.JPE
- 047 Christa Sommerer, Laurent Mignonneau, A-Volve, 1994-97, the movement and behavior of the virtual creature is decided by its form, how the viewer was designing it on the touch screen.jpeg
- 048 Christa Sommerer, Laurent Mignonneau, A-Volve, designing any kind of shape and profile with on a touch screen, visitors will bear virtual 3Dcreatures, that are automatically alive and swim in the real water of the pool.JPE
- 049 Christa Sommerer, Laurent Mignonneau, NanoScape, 2002, When users move their hands over the tables of the installation, strong magnetic forces, repulsion, attraction and even slight shock can be felt.jpg
- 050 Christa Sommerer, Laurent Mignonneau, NanoScape, Users wear magnetic ring interfaces that are made of strong permanent magnets.jpg
- 052 Christa Sommerer, Laurent Mignonneau, Transplant, 1995 By walking freely and without any devices , he soon will discover that grass is growing, wherever he walks, following each step and movement he does.jpeg
- 053 Christa Sommerer, Laurent Mignonneau, Transplant, When stopping and staying still, trees and bushes will grow on the place where the visitor currently stands.jpeg
- 054 Christa Sommerer, Laurent Mignonneau, Transplant, Changing the speed and frequency of his movements, the visitor thus will create a biotope, that is full of different plant species.jpeg
- 055 Christa Sommerer, Laurent Mignonneau, Transplant, The size, color and shape of these plants depends only on the size of the person.jpeg
- 056 Federico Díaz, Efekt, 2000 Bezprostřední reakce rostliny na pohyby návštěvníků či na jejich přítomnost, rozšířena o reakce na informace z diskuzního fóra, tj. o syntaktickou.jpg
- 057 Federico Díaz, Efekt, 2000. Růst rostliny byl částečně naprogramován výchozími parametry, k tomuto vývojovému plánu měly přistupovat i další nepředvídatelné okolnosti.jpg
- 058 Federico Díaz, Efekt, 2000. V další fázi projektu Díaz uvažoval o interaktivním zapojení diváků prostřednictvím tzv. Nika-fóra..jpg
- 059 Federico Díaz, Efekt, 2000 (3).jpg
- 060 Federico Díaz, Efekt, 2000 (4).jpg
- 061 Federico Díaz, Mnemeg,1999-2002,Umělá bytost Mnemeg se volně vznášela uprostřed světelných částic a svým tvarem, pohybem i zvukem reagovala na pohyby a zvuky vydávané divákem.jpg
- 062 Federico Díaz, Mnemeg, 1999-2002 větší.jpg
- 063 Federico Díaz, Mnemeg, 1999-2002 (2).jpg
- 064 Federico Díaz, Mnemeg, 1999-2002.jpg
- 065 Federico Díaz, Mnemeg, 1999-2002 (3).tif
- 066 Federico Díaz, Mnemeg, 1999-2002 (2).tif
- 067 Federico Díaz, Mnemeg, 1999-2002.tif
- 068 Federico Díaz, Mnemeg, 1999-2002 (4).tif
- 069 Federico Díaz, Mnemeg, 1999-2002.jpg
- 070 Petr Svárovský, Rezident,1995, Virtuální bytost, uzavřená do prostoru inkubátor či sarkofág. Reaguje na lidskou řeč - pohybem, zvukem, změnou tvaru.jpg
- 071 Casey Reas.jpg
- 072 Casey Reas, Network C white 3, 2012.jpg
- 073 Aaron Koblin, Flight Patterns, Paths of air traffic over North America visualized in color and form.jpg
- 074 Aaron Koblin, Amsterdam SMS, 1. 1. 2007, A visualization tool for SMS messages. This interactive tool was developed for MIT Senseable City Lab and Salzburg University.png
- 075 Alex Dragulescu, StackOverflow, 2013, Stack Overflow je web s otázkami a odpověďmi pro programátory. Project Ekisto 2002-2013_an interactive visualization of online commu.jpg
- 076 Alex Dragulescu, PWS_lineage, 2011, Malwarez series.jpg
- 077 Alex Dragulescu, ADV54 trojan, 2011, Malwarez series.jpg
- 077 Alex Dragulescu, Badlink spyware, 2011, Malwarez series.jpg
- 078 Alex Dragulescu, MSNthreat trojan, 2011, Malwarez series.jpg
- 079 Alex Dragulescu, Trojagentil3, 2011, Malwarez series.jpg
- 080 Alex Dragulescu, Untitled I, 2006,.jpg
- 081 Alex Dragulescu, Untitled II, 2006,.jpg
- 082 Alex Dragulescu, Untitled III, 2006,.jpg
- 083 Alex Dragulescu, Structure I, 2005, Spam Architecture series.jpg
- 084 Alex Dragulescu, Structure II, 2005, Spam Architecture series.jpg
- 085 Alex Dragulescu, Structure III, 2005, Spam Architecture series.jpg
- 086 Andy Lomas, Morphogenetic Creation, Vase Form 17_0020_0283_5.jpg
- 087 Andy Lomas, Vase Form 17_0021_0046_1.jpg
- 089 Andy Lomas, Vase Form 17_0020_1193_7.jpg
- 090 Andy Lomas, Vase Form 17_0020_0283_5, bubble, bulge, bleb exbibition, 2017.jpg
- 091 Andy Lomas, Art in Flux The Invisible, 2021, London, maquettes.jpg
- 092 The superformula is a generalization of the superellipse and was proposed by Johan Gielis around 2000, Eiffel Tower.jpg
- 093 David Dessens, generative artist know as Sanch,Supaformula. Fascinated by nature, and the alghorythms generating natural shapes like trees, fractals and shells.png
- 094 David Dessens, generative artist know as Sanch,Supaformula_O (2).jpg
- 095 David Dessens, generative artist know as Sanch,Supaformula_O (3).jpg
- 096 David Dessens, generative artist know as Sanch,Supaformula_O.jpg
- 097 David Dessens, Curved space_O 1.jpg
- 098 David Dessens, Curved space_O 2.jpg
- 099 David Dessens, Curved space_O.jpg
- 100 David Dessens, Sphere harmonics, a math surface with 8 parameters.png
- 101 David Dessens, The sphere harmonics is a math surface with 8 parameters 2.jpg
- 102 David Dessens, The sphere harmonics is a math surface with 8 parameters.jpg
- 103 Erwin Driessens, Maria Verstappen, Accretor, 2012, a computer program that is based on accretion of particles (small cubical grains voxels) to grow very detailed sculptures..jpg
- 104 Driessens Verstappen, Accretor #6050-0.jpg
- 105 Driessens Verstappen, Accretor #1016-0.jpg
- 106 Driessens Verstappen, Accretor #2777-4.jpg
- 107 Driessens Verstappen, Accretor #5188-3.jpg
- 108 Driessens Verstappen, Breed 01 #4, plywood, The first series of Breed sculptures produced in 1995.The sculptures are made out of Russian plywood and drawn, sawn manually.jpg
- 109 Breed (1995-2007) measure approx. 30 x 30 x 30 cm. Breed is a computer program that uses artificial evolution to grow very detailed sculptures, plywood-detail.jpg
- 110 Driessens Verstappen, Breed 1.1 #045(1995-2007). Breed is a computer program that uses artificial evolution to grow very detailed sculptures.jpg
- 111 Breed (1995-2007), Rapid manufacturing technique creates solid, 3-dimensional objects by fusing nylon powder with a CO2 laser. Each of the object measures aprox. 96x96x96 mm.jpg
- 112 Breed 1.2 #f315, collection Centre Pompidou Paris.jpg
- 113 Printing Metal technique. This rapid manufacturing technique creates 3-dimensional objects by printing steel powder with a binder, 80 x 80 x 80 mm..jpg
- 114 Gramazio Kohler Architects, Zürich, Die zentralen Räume des Bundesstrafgerichts in Bellinzona 2.jpg
- 115 Gramazio Kohler Architects, Zürich, Die zentralen Räume des Bundesstrafgerichts in Bellinzona 3.jpg
- 116 Gramazio Kohler Architects, Zürich, Die zentralen Räume des Bundesstrafgerichts in Bellinzona, 2009-2013.jpg
- 117 Manfred Wolff-Plottegg, Wolfgang Maass, Neuronaler Architektur Generator, 1999, ZKM Karlsruhe.jpg
- 118 Greg Lynn.jpg
- 119 Greg Lynn, NEW YORK CITY, 2002, moma_2011.jpg
- 120 Greg Lynn WTC.jpg
- 121 Greg Lynn, One of the 7 design teams selected by the Lower Manhattan Development Corporation to develop proposals for the rebuilding of the World Trade Center Site.jpg
- 122 Greg Lynn Ravioli Chair.jpg
- 123 Zaha Hadid_Aqua table.jpg
- 124 zaha hadid aqua table.jpg
- 125 Zaha Hadid_aqua table platter, 2014.jpg
- 125 Zaha Hadid, Cirrus_zahahadidarchitects.jpg
- 126 Zaha Hadid Architects, Abu Dhabi Performing Arts Centre (2).jpg
- 127 Zaha Hadid Architects, Abu Dhabi Performing Arts Centre.jpg
- 128 Generativní design, 2014.jpg
- 129 Generativní design umožňuje konstruktérům vytvářet zcela nové komponenty, které lze vyrobit pouze pomocí 3D tisku..png
- 130 Generativní navrhování - Autodesk Fusion 360 Ultimate.jpg